Duration: Instantaneous. Range: 90 feet. So fire takes second place in creatures immune and first place in creatures. Make a melee spell attack against the target. Name: Storm Imp Small Creature, 25ft movement Dex +1 Wis +2 Proficiency on nature checks Hidden Step-Bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll,. Lightning Bolt is a famous dps spell, right up there with Fireball, I don't think that would've been a huge stretch. See my blog post on Silvery Barbs for details on the numerous abuse cases which the spell allows. Hit: 28 (4d10 + 6) bludgeoning damage. Well the way i see it, you need two things; Defensive spells, and Mobility spells that also do Lightning/Thunder damage. You learn additional storm mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Storm Mage table. In contrast, a type 1 or type 3 yuan-ti malison can attack twice with its scimitar, doing 1d6 + 3 per hit for expected damage of 7 hp per turn, or twice with its. I have seen several youtubers make the recommendation to swap Misty Step for Thunderstep at level 5 and above for Warlocks, as the natural progression of your teleportation spells. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. You take control of the air in a 100-foot cube that you can see within range. If you're looking to make the most of player movement in D&D - or make it more interesting - here are some spells you should check out. Artificer can cast the following thunder spells: Booming Blade. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. to an unoccupied space it can see. V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. The target gains no benefit from cover for this saving throw. 9. Classes: Bard, Cleric, Sorcerer, Warlock, Wizard. An airborne creature affected by this spell safely descends at 60 feet per round until it reaches the ground or the spell ends. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. Silvery Barbs SCoC: Extremely powerful, but also very complicated. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. "Thunderclap (p. The Ready action happens after the specified trigger. Thunder Breathing (雷 (かみなり) の呼 (こ) 吸 (きゅう) , Kaminari no kokyū?) is one of the five main Breathing Styles directly derived from Sun Breathing. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. So one could use Contingency as a way to keep an extra spell slotted. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. An incorporeal creature isn’t affected. Unlike most other arcane spellcasters, particularly the wizards they are often compared with, sorcerers had innate magical ability and were noted for their lack of study in obtaining such power. . Languages Deep Speech, Undercommon, telepathy 120 ft. Senses Blindsight 120 ft. Gaseous Form. On a failed save, the creature takes 1d6 thunder damage. Pretty simple, this one. Storm Step. A comprehensive list of all official Ranger spells for Fifth Edition. Victor is flung 10'. . 400 sec Dimensions: 498x498 Created: 4/22/2022, 9:38:11 PMThunderstep . You leave the grappler behind. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Setup: The party Fighter adhered to a Mimic is grappled. You can’t animate any object larger than Huge. So i'm playing as a tiefling warlock of the fiend who is a seasoned conman. The Thunderclap spell has a range of 5 feet and states (emphasis mine):. It's a classic "specific vs general" case, which per the PHB, specific always wins. Classes: Druid. save or take 3d10 thunder damage. On a failed save, the creature takes 1d6 thunder damage. , one target. You create one of the following magical effects within range. Booming Blade. Before the Flying Thunder God Technique can be performed, users must first mark a target with their "technique formula" (術式, jutsu-shiki). Blight – 1. 52 new spells, 15 unique feats, and 50 magical items and see their details with a click. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Etherealness. (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. You whisper magical words that antagonize one creature of your choice within range. 3rd. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Misty Step - DND 5th Edition. On the orc’s turn, it steps forward to get revenge. Perhaps one of the most overlooked player actions in Dungeons & Dragons is the effective use of character. It was destroyed by 1451 DR. You've removed the ability to carry extra objects and also move a creature with yourself, this removed a rather strong utility option for the spell, and to compensate for this you've only changed the average damage by +3 (actually less because of the chance of success on the saving. I want this to be true but RAW, no. Each creature in that area must make a Dexterity saving throw. Introduction. Thunder Step: You teleport yourself to an unoccupied space you can see within range. Spell Tags: Deception Warding. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. The attack occurs. Components: V. I'm new to dnd, I started out with a dwarven paladin, that sacrificed himself for the group during our adventures on Chult (Tomb of Annihilation). Casting Time: 1. Casting Time: 1 action. 3) 'Teleport' : the target having no ability to teleport does not do so. If and when their characters die (and they do), those characters stay dead. 5th-level conjuration. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Perhaps one of the most overlooked player actions in Dungeons & Dragons is the effective use of character. The duration of this spell is instantaneous and casting time 1 action. EFFECT. 54. On a success, you deal 3d6 electricity damage. The draw distance is greater than a halfling's arms can physically manage. Each creature within this sphere must make a DC 17 dex save, taking (10d6) lightning damage on a failed to save and being knocked prone, or half as much on a successful save and. It's a really interesting way to play just most people when they play dnd mostly want to cast spells and not really worry about dying as much. Spells of utility tend to be very usefull buffing your party and debuffing your enemys, and with bardic inspiration is even better. The thunder can be. Source: Player's Handbook. You call forth spirits to protect you. This should be balanced. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. A comprehensive list of all official Wizard spells for Fifth Edition. You teleport yourself to an unoccupied space you can see within range. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. You determine your appearance and whether you resemble any of your kin. The resulting cloud dissipates immediately afterward. Call: When distressed or in danger, cranes can issue a loud call that sounds somewhat like a trumpet and can be heard by all within a mile and all with a passive Perception of 10 or greater for 1d6 miles. your skin. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a. On a critical success, the target takes double damage and is dazzled for 1 round. Magic Weapons. Potion of Superior Healing. . 2. fandom. Baldur's Gate 3 is built on the Dungeons & Dragons Fifth Edition system, adapted from tabletop to CRPG by Larian Studios. No, You cannot combine attacks with booming blade. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. I don’t think there’s much if any leeway for the caster to teleport to a space within the damage radius and not take damage considering that the duration of the spell is instantaneous, meaning that the teleportation effect. There is no suggestion on any of them except thunderstep that a noise is associated with the movement (at least nothing more than regular movement might cause). Despite the fact that you're targeting yourself with the spell, misty step is still very definitely teleportation magic which allows you to leave the cage. Range:. Heart of the Storm - Resistance is good, no lie there. If you fall for 1 round and within the next round successfully cast Misty Step before hitting the ground, you would be able to avoid taking fall damage according to the top answers of the related questions V2Blast linked. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. 13. Immediately after you disappear, a thunderous boom sounds, and each creature. At +5 to hit, this produces expected damage of 7 hp per turn. Innate Spellcasting (Psionics). On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. It's rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive. A tyrannical and supremely devout servant of Talos. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. Liam Blackley. Cantrip. Thunderclap. RAW as it is written for Misty Step stipulates you can teleport into an unoccupied space that you can see within 30 ft. Burning hands has a range of Self. I figured thunderstep wasn't something I'd need often, but something that could be a real life saver in the right moment. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. Thunder Step, player size limitations. The spell ends if the creature drops to 0 hit points. Cloud of Daggers Concentration Conjuration • V, S, M. The DC equals 10 + the spell's level. Say you eventually get dominate person or hold monster. As with other d20 rolls, apply bonuses and penalties, and compare the total to the DC. In combat, the time from your turn to your next turn is a round and is about 6 seconds long. Compendium - Sources->The Wild Beyond the Witchlight. Lightning springs from your hand to deliver a shock to a creature you try to touch. The main one i have thought of thus far is one where he uses his imp familiar (Sithos). A flood of healing energy flows from you into injured creatures around you. Chromatic Orb. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Damage/Effect. The spell does exactly what it says. The DC equals 10 + the spell’s level. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. CryptoNecklace of Fireballs (Two beads) Ammunition +3 (ea) Dust of Sneezing and Choking. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. Environment: Arctic Coastal Grassland Hill Mountain. However, 9 creatures are vulnerable to it, which is the highest number of vulnerable creatures for any damage type. Spell Description. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. A wave of thunderous force sweeps out from you. Until this grapple ends, the target is. Upon casting the spell, the caster could. Each creature in the line must make a Dexterity saving throw. A place to discuss Dungeons & Dragons. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. The tarrasque has advantage on saving throws. These D&D 5E Free Basic. Restrained. Shadow Step. Boots of the Winterlands. 3rd-level enchantment. The target regains all its hit points. The thunder step spell for D&D 5e. r/dndnext. Range 60 ft. She casts Dispel Magic on the rift, closing it. Fighter if you want to have the beloved action surge. Lightning Bolt. In comparison, control winds, gust of wind, and warding wind can all create areas of strong wind as they specifically mention the term, or in control wind's case, that you can choose the intensity of wind to be "strong". A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Rings of shocking grasp were often ordinary in appearance but emitted a weak magical aura. Cat's Grace. Antagonize (UA) Source: Unearthed Arcana 85 - Wonders of the Multiverse. Each creature other than you within 5 feet of you must make a Constitution saving throw. They flit around you to a distance of 15 feet for the duration. A wave of thunderous force sweeps out from you. Business, Economics, and Finance. This small, sparkling stone emits a bright light and loud bang when shattered. line Duration instantaneous Saving Throw none; Spell Resistance yes. Hallucinatory Terrain – 2. For the duration, these plants turn the ground in the area into difficult terrain. Thunderstep is awesome for a Storm Sorcerer, but probably a lot less useful for a run of the mill Wizard. You teleport. Chapter 4, Briefly. This means, then, that the character would be blinking back into the material plane at most once every 6 seconds in in-game time. During this time, you can move in any direction. 240). Beyond their obvious tie to the Celestial Plane, they also start the game with. Whenever you cast a spell that has a range of 5 feet or greater, you can. The caster must use their bonus action to cast this spell. So Sithos turns invisible and whispers in someone's ear to convince them. Duration: Instantaneous. The ground in the area is covered with slick ice, making it difficult terrain. Each time a creature targets you with an attack during the spell’s. Gather your party and venture forth!Tidal Wave. Pirate. I either forgot or the rules were changed, but Thunderstep does rely on being able to see the destination and I tried it. Periapt of Wound Closure. This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. This spell functions as thunderstomp, except as. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. My Eladin Arcane Trickster/Bladesinger used Booming Blade on an opponent and rolled a 1. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. i have form of dread which already does a lil frightening, and i have a free misty step from the fey touched feet, which already does some teleporting. Soulknife rogues can teleport via Soul Blades at level 9. For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws. Thunderstomp, Greater. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. EB Hexblades will love the AC boosts as well. You create six tiny meteors in your space. from the caster and visible to the caster. Misty step targets yourself. DD is fighting with too many other good utility spells. You can use your action to dismiss the illusory duplicates. Optional Rule: Multiclassing. I’m not going to spend a lot of time on Chapter 4, because it’s essentially bonus content. That's not a good place for a Sorcerer to be (just like Tempestuous Magic). Another possible source of Thunder Damage is to include a caster who uses Thunder Damage spells. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. This spell turns the flesh of a willing creature you touch as hard as stone. A creature so transported must find its own way back to your current plane of existence. Spells. You are grappled by an enemy. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Thunderstep effects creatures in an area of effect. Moon Druids are by far and away one of the most powerful classes in the game. Frightened. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Lore Bard Level 6 Magical Secrets. Deception (. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. 3rd-level conjuration Casting Time: 1 action Range: 90 feet Components: V Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. 3 Conjuration. Any creatures caught in the area takes 3d6 thunder damage and half as much if they succeed on a Con saving throw. Spell Tags: Control Debuff. 5th-level Conjuration. It works as a distraction as well. Skills: Refer to the 5e Warlock Guide. 1. @JeremyECrawford Targeting spells/clear path: “Unoccupied space you can see” Does this imply targeting? Conjure fey across Wall of Force? Another ex: Misty Step. Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. A longbow's something like 6-8 feet "tall". The reason he gets another set of 3 attacks it's because he is using action surge. Bite. Damage/Effect. On a failed save, a. The javelin's property can't be used again until the next dawn. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。本维基由用户自行创建、维护,与上述公司无关。 本维基由用户自行创建、维护,与上述公司无关。 You create a burst of thunderous sound, which can be heard 100 feet away. At Higher Levels. Well the way i see it, you need two things; Defensive spells, and Mobility spells that also do Lightning/Thunder damage. Its area is heavily obscured. You can bring along objects as long as their weight. you will need to use your dash action to add to your movement speed. Since Thunder Damage is relatively rare, you may have to homebrew the caster from the ground up, but it’s possible to make a Thunder Specialist. It’s also available on sorcerer, warlock, and wizard classes. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. Warlock. Source: Xanathar's Guide to Everything. A round represents about 6 seconds in the game world. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. ) Circle of the Shepherd. Casting Thunderstep requires you to take the "cast a spell" action for your turn. Description. On a failed save, the creature is enclosed for the duration. Actually in the PHB there's a rest system called Gritty Realism where a short rest takes 8 hours and a long rest takes a week. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. Talos makes her a great and feared commander. If the creature is charmed, frightened, paralyzed, or stunned, the condition ends. Crane. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. The area is difficult terrain for creatures. Hellish Rebuke. Yes. Shatter. Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur. If you're looking to make the most of player movement in D&D - or make it more interesting - here are some spells you should check out. . Now this combination with a suggestion spell would be different. It’s also available on sorcerer, warlock, and wizard classes. Sorcerer. Remember it has to be an action spell, not bonus action. Coord26673 • 6 yr. To make an ability check, roll a d20 and add the relevant ability modifier. Wondrous Item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. we don't have crowd control or healing in my party (rogue, barb, monk) and it's not a combat-heavy campaign (we fight once every 2 or 3 sessions). The condition ends if the grappler is incapacitated (see the condition). Castles, dungeons, caves, mountains, and all manner of other locales include an abundance of stone. Condition Immunities Charmed, Frightened, Paralyzed, Poisoned. The target must succeed on a Strength saving throw, or its flying speed (if any) is reduced to 0 feet for the spell’s duration. DnD weekend at friends' out of state, we did a couple one-shots in the game setting of a module that we did a couple years ago using those characters, those of us who wanted to continue them. The lightning ignites flammable objects in the area. The target must make a Wisdom saving throw. You are immune to all damage until the spell ends. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly 5e, but also PBtA, Forged in the Dark and OSR). Choose up to ten nonmagical objects within range that are not being worn or carried. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. The Stormrider Boots are a pair of boots found by the Mighty Nein in Vokodo's lair which allow limited flight and can cause lightning damage. Misty Step allows you to teleport to a location of your choice. Lightning Bolt. Source: Fizban's Treasury of Dragons. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. The Antimagic Field is like an aura - it's centred on the caster and follows them. The rogue uses her bonus action to Disengage and step back 5 feet, just out of reach. One of the most powerful aspects of the Druid class is that it has among the best summoning spells in the game. The DC equals 10 + the spell's level. Cleric Level. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. Once inscribed on a creature's body, damage or injury doesn't impair the tattoo's function, even if the tattoo. The Tyranids have unleashed a new-and-improved Screamer-Killer, and the Imperium needs a way to shoot it down before it gets too close and starts slicing things up. Using your action to attack and quickened spell to blast a full spell is crazy. A 90' teleport as an action, but you can take a passenger with you and there's a d10-per-spell-level explosion of force damage that hits anything within 10' of your original location. Ships, buildings (floor, walls, and roofs), household items and tools, etc. Range: Self. The darkness spreads around corners. Many players would agree that rolling damage dice is one of the most fun parts of Dungeons & Dragons. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. Well, I don't think specifying an attack is required, but it works this way. You teleport yourself to an unoccupied space you can see within range. On a failed save, the creature is enclosed for the duration. Spell Description. Sunburst. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. LWave: A blast of lightning in a 60-foot sphere originating from you. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. You must either have line of sight to your destination or you must specify a. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration. . I'm new to dnd, I started out with a dwarven paladin, that sacrificed himself for the group during our adventures on Chult (Tomb of Annihilation). " So as it says specifically one of your cantrips, I figure I can only use Booming Blade once and attack normally. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Shocking Grasp. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. In 19th century - already for paving roads even. The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility 1/day each: charm person, cone of cold, gaseous form, sleep. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. therefore it targets all of them. Each of our main attacks does 1D10+10+5+5+4+1+2D8, and our bonus attack does 1D4+10+5+5+4+1+2D8. Rings of shocking grasp were enchanted rings of various designs that allowed the wearers to electrocute target with mere touch. Hit: 16 (3d6 + 6) bludgeoning damage. Last one from me - thunderstep. Reactions Uncanny Dodge. Here are the other 4th-level Warlock spells and my X/5 rating for each: Summon Aberration – 5 (basically a linear upgrade from Summon Undead, although I personally like the undead’s extra abilities better than the aberrations) Summon Greater Demon – 4. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. The Fighter watched from the sidelines and said, “I don’t know if this counts as god’s mercy,” as another severed devil arm went flying. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. You teleport yourself to an unoccupied space you can see within range. Range: 120 feet. 1 Action. #3. If the total equals or exceeds the DC, the ability check is a success--the creature overcomes the challenge at hand. The target must make a Dexterity saving throw. Wrath of Nature Concentration Evocation • V, S. A round represents about 6 seconds in the game world. Duration: Yes Up to 10 minutes. Now let's say an ally of yours successfully grapples you. Instead of choosing one of the game's races for your character at 1st level, you can use the following traits to represent your character's lineage, giving you full control over how your character's origin shaped them: Creature type. Attack/Save.